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Selene in the News



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NSF Science360 News Features CyGaMEs: Picture of the Day
June 16, 2015

The National Science Foundation (NSF) Science360 News honored CyGaMEs and its Selene instructional video game as the June 16, 2015 "Picture of the Day." According to the website, "Science360 is an up-to-date view of breaking science news from around the world."




Reese Wins 2015 Outstanding Instructional Design and Development Practice Award
June 11

The Association for Educational Communications and Technology (AECT) Design and Development division awarded Dr. Debbie Denise Reese its 2015 Outstanding Practice Award for the CyGaMES 8.7 version of Selene: A Lunar Construction GaME. New features within this release provide an Integrated Assessment and Reporting System. Judging committee chair Dr. Brenda Bannon described the CyGaMEs Selene project as "innovative" and "truly a comprehensive, cutting edge example of current outstanding practice in the field of educational technology."



TICL Awards Reese and Colleagues 2015 Outstanding International Research Collaboration
Thur Mar 5 2015

TICL awarded CyGaMEs principal investigator Debbie Denise Reese, Ph.D., and colleagues Leticia Martín Hernández, Ph.D., and Carlos Álvarez Iglesias, Ph.D., its 2015 Outstanding International Research Collaboration Award. The award recognizes international research collaborators who make substantial scholarly contributions to the intersection of four disciplines: technology, instruction, cognition and learning. The award committee evaluated the quality of the collaborators' scholarly output, excellence of scholarship related to technology, instruction, cognition, and learning (TICL); and the demonstrated impact of the international research collaboration. According to the Awards Committee, the CyGaMEs nominees showcased "international excellence in TICL." Eligibility required each collaborating researcher hold a Ph.D. in domain of specialization.




CyGaMEs Artist Wins Design Award
Sun Oct 13 2013

Graphic Design USA awarded CyGaMEs graphic artist Cassandra Lightfritz its 2013 Hispanic Graphic Design Award for P-O-P, Displays, Signs, and Exhibits. Lightfritz designed the ¡Sí! ¡Sí! ¡Selene! booth and materials.


The Best Moon Builders
Mon Oct 7 2013

Nine sixth grade students from Santo Domingo de Guzmán School in Santa Cruz de La Palma earned Badges for NASA Activities (after discovering and applying concepts of lunar and space science through Wheeling Jesuit’s Selene videogame.


CyGaMEs Selene and Principal Investigator Reese Featured at DC Makers Faire
Sun Sept 29 2013

Dr. Debbie Denise Reese and the Selene videogame created by her Center for Educational Technologies CyGaMEs project were featured at the first ever Silver Spring Mini Makers Faire, on September 29th.


Bilingual Association Features Selene Videogame
Fri Sep 13 2013

The Selene videogame created by the CyGaMEs project at the Center for Educational Technologies is featured in an issue of Perspective, a publication of the National Association for Bilingual Education (NABE).


CyGaMEs Team Hits It Fuera del Parque at Bilingual Education Conference
Mon Feb 11 2013

After debuting a Spanish version of the award-winning Selene videogame in the fall, the CyGaMEs team hit it out of the park at the National Association for Bilingual Education (NABE) conference in Orlando, FL, Feb. 7-9.


Selene Videogame Wins International Competition
Thu Jan 31 2013

The Selene videogame created by the CyGaMEs project at the Center for Educational Technologies at Wheeling Jesuit University has earned top honors in the games and apps category of the International Science & Engineering Visualization Challenge.


Selene Makes Finals of International Competition
Thu Nov 15 2012

The Selene videogame created by the Center for Educational Technologies has been named a finalist in the International Science & Engineering Visualization Challenge.


CyGaMEs Consultant Honored with Lifetime Achievement Award
Wed Jul 16 2012

Dr. Barbara Tabachnick, who has served as a consultant throughout the development of the CyGaMEs project at the Center for Educational Technologies, recently received the lifetime achievement award from the Western Psychological Association.


Teacher Blazes a Recruiting Path for WJU Videogame Research
Wed Jul 18 2012

For Julie Ogden the road to becoming a featured recruiter for the award-winning Selene videogame was simply putting the game in context for her students.


Reese to Contribute to Digital Knowledge Maps Volume
Tue Jun 12 2012

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies, has had a chapter accepted for publication in the upcoming edited volume, Digital Knowledge Maps in Education: Technology Enhanced Support for Teachers and Learners.


Gaming Project Tabbed as Top STEM Effort
Tue Aug 23 2011

Videogame learning and assessment research by senior educational researcher Dr. Debbie Denise Reese has been selected as a top example of successful STEM education.


Selene Earns Honors, Meets National Agenda
Wed Jul 27 2011

The Selene videogame created by the Center for Educational Technologies has earned some top-notch recognition for its leading edge approach to teaching and learning.


Software Donation to Help Students Translate Moon Videos to Images
Tue Jul 19 2011

Orion Telescopes and Binoculars has donated 12 copies of Maxim DL Essentials for the CyGaMEs project to use in the NSF- and NASA-funded MoonGazers program. The license allows installation of the software on computers at the center and for computers used on the road during professional development training or workshops.


Reese Has Chapter in Game-based Learning Volume
Tue Jul 19 2011

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies, has written a chapter in the edited volume, Assessment in Game-based Learning: Foundations, Innovations, and Perspectives, which is now in press. Reese, who has spearheaded research into videogame learning under both NASA and National Science Foundation funding, wrote a chapter entitled, "The Moment of Learning: Quantitative Analysis of Exemplar Gameplay Supports CyGaMEs Approach to Embedded Assessment."


Reach for the Moon Through New Wheeling Jesuit Opportunity
5/16/2011

Welcome, Alumni!
You've helped Wheeling Jesuit University in many ways over the years. This time we'd like to give something back to you!


Announcing MoonGazers: Reach for the Moon Through Engaging Gameplay and Hands-on Activities
3/25/2011

Use the Internet, the award-winning videogame Selene, and the virtual world MoonWorld to learn the solar system’s basic geological processes. Blast away at what will quickly become a full-fledged, pockmarked moon like our own; follow with hands-on activities; and go outside to explore the Moon. Young people and adults develop MoonGazer skills through a sequence of teaching and learning opportunities.


Opportunity 3. MoonGazer Professional Development: Pre- and In-service
3/23/2011

The Center for Educational Technologies provides free MoonGazers professional development training in Selene and MoonWorld content and classroom integration. Availability is first come, first served with revolving door registration. We’ll help you engage your students with science by using the Moon as their outdoor laboratory.


Opportunity 2: MoonWorld–Authentic Lunar Geology Fieldwork in a Virtual World
3/23/2011

Feel like putting on a spacesuit and gamboling in one-sixth gravity across the surface of the Moon? With the MoonWorld virtual environment you can do just that.

In MoonWorld students through their avatars play lunar geologists. conducting a lunar field research inquiry. They drive a rover across the surface of the Moon, closely observing the terrain, collecting samples, and taking measurements to figure out the Moon’s history. When they return to the lunar base, they synthesize their data and control the life support system to pump enough water, air, and food.


Opportunity 1. Selene: A Lunar Construction GaME
March 23, 2011

Imagine sitting at your computer and blasting away at what will quickly become a full-fledged, pockmarked moon like our own. All the while you’re learning about the solar system’s basic geological processes. That’s what students have in store when they play Selene.


Workshop Kicks off West Virginia NASA Partnership
Tue Feb 15 2011

The first event marking a new partnership between West Virginia's two NASA entities took place Feb. 12 with a workshop at the Educator Resource Center at the NASA IV & V Facility in Fairmont.


Moon Projects Debut on WV Public Broadcasting
Fri Feb 11 2011

West Virginia Public Broadcasting tonight features the Selene videogame and the MoonWorld virtual environment created by the Center for Educational Technologies.


WV NASA Organizations Partner on Lunar Science Education
Mon Nov 15 2010

West Virginia's two NASA entities have begun a partnership to develop and disseminate a professional development model for lunar science.


Turk Students Hear About Classroom of the Future Research
Mon Nov 15 2010

Graduate students in Turkey studying educational technology learned how they can integrate games and virtual worlds into the instruction they design thanks to a webinar hosted by a Center for Educational Technologies researcher.


Center Has Big Presence at West Virginia Science Teachers Conference
Wed Oct 27 2010

A number of presentations by members of the Center for Educational Technologies highlighted the West Virginia Science Teachers Association annual conference, which was held Oct. 21-23 in Wheeling.


Lunar Videogames Bring Science to Life for Students
Thu Oct 21 2010

The Center for Educational Technologies at Wheeling Jesuit University is using its research into lunar science to develop educational video games for children. The games let students build, explore, and conduct their own experiments to learn more about the Moon.


Students Rave About NASA Simulations
Tue Oct 19 2010

As part of an upcoming West Virginia Public Broadcasting feature on the MoonWorld virtual simulation and the Selene videogame, students in a Wheeling, WV, afterschool program experienced both online initiatives and provided positive feedback to NASA-sponsored Classroom of the Future researchers.


Selene Composer Shares Spotlight with Marsalis on PBS
Wed Sep 22 2010

The Emmy Award-winning composer who created the ambient sound, sound effects, and theme song for the Selene videogame developed at the Center for Educational Technologies debuts his collaboration with Grammy Award-winning musician Wynton Marsalis tonight on PBS at 9 p.m.


Disney Challenge Proves Big Honor for Selene
Jun 29 2010

The Selene educational videogame created by the Center for Educational Technologies is a Disney Research Learning Challenge finalist.


CyGaMEs Poster Highlighted at Meeting
Fri Apr 23 2010

Not only was the CyGaMEs research being carried out at the Center for Educational Technologies the subject of a poster presentation at a meeting of principal investigators for National Science Foundation (NSF) grantees in the REESE program, the poster itself was highlighted in a presentation by an NSF-affiliated presenter.


CyGaMEs Is Subject in Technology Yearbook
Thu Apr 29 2010

The CyGaMEs approach to videogame design and assessment is the subject of a chapter in an upcoming book on instructional design.


Selene II - It's Here!
Fri Apr 23 2010

Launch into an exciting adventure while learning about the Moon. Play the new Selene! Experience the next generation of lunar construction gaming.


Flowometer Tool Is Subject of Book Chapter
Thu Apr 22 2010

The flowometer tool used in the Selene videogame to measure players' engagement in the game is the subject of a chapter in a newly published book investigating the effect of videogames on human cognition.


Games Conference to Feature CyGaMEs Research
Thu Apr 22 2010

Participants at the Games, Learning, and Society Conference 6.0 will hear about some of the lessons learned so far during the development of an educational videogame by the Center for Educational Technologies®.


Videogame Researcher to Present at AECT Symposium
Tue Feb 9 2010

A Center for Educational Technologies® researcher has had a paper accepted for presentation at the Third Biannual Association for Educational Communications and Technology (AECT) Research Symposium.


CyGaMEs Selected to Highlight NSF Research
Tue Jan 5 2010

The CyGaMEs research at the Center for Educational Technologies is one of only four projects funded through the National Science Foundation REESE program invited to present at an upcoming symposium.


Videogame Research Heading to Congressional Showcase
Fri Oct 30 2009

Videogame research taking place at the Center for Educational Technologies® will be featured in a display for the U.S. Congress.


Noted Educator and Researcher Joins CyGaMEs
Wed Aug 19 2009

Larry Hedges, a national leader in the fields of educational statistics and evaluation, has joined the CyGaMEs project at the Center for Educational Technologies® as a project partner.


Reese Participates in Training Institute
Mon Aug 17 2009

Dr. Debbie Denise Reese, principal investigator of the CyGaMEs project at the Center for Educational Technologies®, was invited this summer to attend two weeks of special training from the U.S. Department of Education.


Second Avenue Software CEO Features Selene in Talk
Thu Aug 13 2009

The chief executive officer of the software development company enhancing the Selene videogame for the Center for Educational Technologies® was a featured speaker at the 2009 Games in Education Symposium held Aug. 5-6 in Troy, NY.


Leading Analogy Researchers Hear of New CyGaMEs Findings at Conference
Wed Aug 12 2009

Participants at a conference of the world's foremost analogy researchers learned about an important finding in the videogame research being conducted at the Center for Educational Technologies.


Videogame Research to Be Featured at Bulgarian Conference
Tue Jun 16 2009

The approach used to design videogames and embedded assessment to study how students can best learn NASA science through instructional videogames will be the subject of a presentation by a Center for Educational Technologies researcher at the Analogy '09 conference in Sofia, Bulgaria.


Games Conference Learns About Selene Demographics Findings
Mon Jun 15 2009

The Selene videogame was the subject of a poster presentation June 10 at the Games, Learning, and Society Conference in Madison, WI.


NASA Hears Selene Presentation
Mon Jun 15 2009

Participants in the NASA Education Sandbox 2009 learned about the Selene videogame, assessment, and curricular unit during the conference June 2-4 at Goddard Space Flight Center in Greenbelt, MD.


Game Paper Makes Conference Proceedings
Mon Jun 15 2009

A presentation on the Selene videogame research has been included in the proceedings of the Society for Information Technology and Teacher Education International Conference 2009.


Flowometer Takes Stage at AECT Conference
Wed May 20 2009

The Flowometer, an assessment tool created as part of NASA-funded research into videogame learning, is at the heart of a presentation to be made at the Association for Educational Communications and Technology conference Oct. 27-31 in Louisville, KY.


CyGaMEs to Highlight SALT Conference
Wed May 20 2009

A presentation on the design first used to study how NASA science could best be taught through videogames has been accepted for the Society for Applied Learning Technology conference to be held Aug. 19-21 in Arlington, VA.


Noted Software Firm Gets Nod to Enhance WJU Videogame
Fri Apr 17 2009

An award-winning software development company whose clients include Discover magazine and leading textbook publishers has been contracted to enhance and support the Selene videogame that has helped the Center for Educational Technologies® study how students best learn science through videogames.


CMU Students Hear Videogame Presentation About CyGaMEs
Wed Feb 18 2009

Students at Carnegie Mellon University's Entertainment Technology Center learned about the CyGaMEs approach to instructional game design and assessment used in the creation of the Selene videogame during a presentation Feb. 11.


IBM Serious Games Day Features Selene Game
Wed Feb 18 2009

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies®, presented the CyGAMEs approach to instructional game design and assessment and demonstrated Selene: A Lunar Construction GaME to industry and academic leaders during IBM's first Serious Games Day on Feb. 10 at IBM's headquarters in Research Triangle Park, NC.


Selene Poster Set for APS Convention
Tue Feb 10 2009

A poster session about a videogame created by the NASA-sponsored Classroom of the Future will be featured at the Association for Psychological Science annual convention May 22-25 in San Francisco.


Paper Presentation to Highlight NASA Videogame Research
Tue Dec 2 2008

A research paper based on the Selene videogame developed at the NASA-sponsored Classroom of the Future will be presented at the Society for Information Technology and Teacher Education (SITE) international conference to be held March 2-6 in Charleston, SC.


NSF-funded Project Seeks Development of Next Generation Educational Lunar Game
Fri Nov 14 2008

Serious game developers will have an opportunity to help develop a videogame that may ultimately transform how students learn and teachers teach.


Researcher, Videogame Earn AECT Award
Tue Nov 11 2008

The Association for Educational Communications and Technology (AECT) has awarded its outstanding practice award to Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies®.


Reese Honored as Distinguished Visitor in Mexico
Tue Nov 11 2008

Not only did Dr. Debbie Denise Reese serve as a keynote speaker at an international conference on evaluation in Veracruz, Mexico, she received a virtual key to the city from the mayor.


National Science Foundation Tabs Videogame Research for Grant
Tue Sep 30 2008

The Center for Educational Technologies® has received a nearly $2 million grant from the National Science Foundation (NSF) to study how videogames can help students learn science.


Videogame Assessment Tools Hit Their Mark
Wed Sep 10 2008

As the NASA-funded component of the NASA-sponsored Classroom of the Future's serious games research draws to a close, pilot study and preliminary analyses have shown that the embedded assessment tools the Classroom of the Future™ produced for NASA eEducation do, indeed, measure players' learning and perceived experience.


Videogame Design to Be Featured at Conference
Wed Jun 11 2008

The videogame design and embedded assessment concept behind the NASA-funded Selene videogame will be featured at the upcoming Games, Learning and Society Conference '08.


Selene Computer Science Grads Earn Research Award
Tue May 13 2008

Two recent computer science graduates who worked on the Selene videogame research funded by NASA at the Center for Educational Technologies® placed in a regional undergraduate research conference.


Selene Researcher to Keynote International Evaluation Conference
Thu May 8 2008

The project lead of the NASA-sponsored Classroom of the Future's research into videogame design and assessment will be a keynote speaker at an international conference on evaluation.


Texas Students Score in Competition with NASA Research
Wed Apr 23 2008

A group of Texas high school students who are helping the NASA-sponsored Classroom of the Future assess videogame learning earned second place in the Southwest/Pacific region of the international eCYBERMISSION competition.


NASA Videogame Research Accepted for Presentation
Wed Apr 2 2008

The NASA-sponsored Classroom of the Future's research into videogame learning will be featured in two presentations at this year's Association of Educational Communications and Technology (AECT) international conference.


Wood Presents Findings of Moons of Saturn and Earth
Wed Mar 19 2008

Dr. Chuck Wood, executive director of the Center for Educational Technologies®, spoke about his research on Saturn's moon Titan and also presented a poster about our own Moon at this year's Lunar and Planetary Science Conference.


Metaphor Research to Be Presented at Conference
Wed Mar 19 2008

A Center for Educational Technologies® researcher has had a paper on metaphor research accepted for presentation at the 2008 Association for Psychological Science (APS) annual convention in Chicago.


Computer Students to Present Videogame Research
Wed Mar 12 2008

Software engineering students working on the Selene videogame research funded by NASA at the NASA-sponsored Classroom of the Future will present their work at their second regional undergraduate research conference.


AECT Journal Includes Selene
Mon Feb 25 2008

Selene, the videogame created by the NASA-sponsored Classroom of the Future to study how students can best learn NASA science, is highlighted in the current issue of TechTrends, the bimonthly journal of the Association for Educational Communications and Technology (AECT). The videogame is honored for earning a spot in the Design and Development Showcase, which highlighted innovative training and educational programs that are grounded in theory and research at the 2007 AECT conference. Only 40 percent of the proposals submitted were selected for the showcase.


Selene Students Earn Spot in Research Conference
Feb 6 2008

Selene, the videogame created by the NASA-sponsored Classroom of the Future to study how students can best learn NASA science, was featured at the Association for Educational Communications and Technology annual conference.


NASA Videogame Highlighted at AECT Conference
Fri Nov 9 2007

Software engineering students working on the Selene videogame research at the NASA-sponsored Classroom of the Future will present their work at a regional undergraduate research conference.


Selene Notches Visualization Challenge Award
Mon Oct 15 2007

The Selene videogame, created by the NASA-sponsored Classroom of the Future as part of an investigation into how students can best learn NASA science through videogames, has been honored by the National Science Foundation (NSF) and the journal, Science.


Videogame Research Brings Initial Findings
Tue Sep 18 2007

Early results from the NASA-sponsored Classroom of the Future’s study into videogaming show evidence of important findings for researchers and game designers.


Students Help with NASA Videogame Reengineering
Tue Sep 18 2007

Two Wheeling Jesuit University computer science students will help the NASA-sponsored Classroom of the Future analyze its Selene videogame and produce a re-engineering design document.


Classroom of the Future Researcher Tabbed for MacArthur Study
Thu Aug 23 2007

Dr. Debbie Denise Reese, lead designer of the Selene videogame project created at the NASA-sponsored Classroom of the Future to study videogame learning, was recently interviewed as part of the John and Catherine T. MacArthur Foundation’s Digital Media and Learning Initiative.


Astronomy Society to Hear About Videogame Efforts
Thu Aug 23 2007

Members of the Astronomy Society of the Pacific will learn about NASA-funded research into videogame design at their annual conference.

Dr. Chuck Wood, director of the NASA-sponsored Classroom of the Future, and Dr. Debbie Denise Reese, senior educational researcher at the Classroom of the Future™, will present a poster session entitled “Selene: A Videogame for Learning About the Moon.” The session will highlight the Classroom of the Future’s work in designing Selene and using it to study how kids learn through videogames. The research started in May and is ongoing. In Selene players learn how the Moon was formed and get a chance themselves to help in its creation.


NSF Officer to Review Videogame Research
Thu Aug 16 2007

A program officer from the National Science Foundation will review the Selene videogame research being conducted at the NASA-sponsored Classroom of the Future.


NASA Game Is One of 'Most Talked About'
Thu Aug 16 2007

Selene, a videogame created at the NASA-sponsored Classroom of the Future to investigate how students can best learn NASA science through videogames, has been named to the list of the most talked about games at the 2007 Game Developers Conference.


Poster Session Highlights Metaphor Research
Wed June 13 2007

A researcher at the NASA-sponsored Classroom of the Future presented a poster presentation at Association for Psychological Science annual conference May 24-27 in Washington, DC.


New NASA Videogame Invites Players for Study
Wed June 13 2007

The NASA-sponsored Classroom of the Future at the Center for Educational Technologies® is looking for students ages 13-18 to play its new Selene videogame and be part of a NASA-funded study into what makes a good educational videogame. All the players need to do is have an adult contact the Center for Educational Technologies to begin the process of registering the players.


Selene Videogame Design Session Gets High Marks
Wed May 2 2007

Educators got a sneak preview of the design and research of Selene, an educational videogame at an April 24 workshop sponsored by NASA Langley Research Center and Virginia Modeling, Analysis, and Simulation Center at Old Dominion University.

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies®, led participants through the design and research involved in the new videogame the center and the NASA-sponsored Classroom of the Future housed there are helping to create.


Selene Videogame Gets Showcase Spot at Conference
Wed May 2 2007

Selene, a new lunar science online game being created through the NASA-sponsored Classroom of the Future at the Center for Educational Technologies®, will be showcased at the Association for Educational Communications and Technology annual conference.


Reese to Take Part in NSF Evaluation
Tue Apr 17 2007

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies®, has been nominated by the National Science Foundation’s Science of Learning Centers program to join one of its evaluation teams.


Researcher Presents Two Papers at Conference
Thu Apr 12 2007

A NASA-sponsored Classroom of the Future researcher presented two papers at the annual conference of the American Educational Research Association held April 9-13 in Chicago. The papers chronicle NASA-funded research.


Videogame Design to Be Featured at AECT Session
Wed Apr 4 2007

Attendees at the Association for Educational Communications and Technology annual conference will learn about designing a videogame to achieve "flow" at a session being presented by the NASA-sponsored Classroom of the Future.


Director Previews Papers, Videogame at Lunar Conference
Wed Mar 21 2007

The director of the Center for Educational Technologies® presented two papers at the Lunar and Planetary Science Conference on his research of Saturn’s moon Titan and previewed an early version of the new videogame the center is developing as part of its NASA research into videogaming.


Metaphor Research Merits Poster Session
Wed Mar 21 2007

A researcher at the Center for Educational Technologies® has had a poster presentation accepted for the 2007 Association for Psychological Science annual conference.


Selene Game, Research Featured in Webcast
Wed Mar 21 2007

The development of a moon-focused videogame by the Center for Educational Technologies® is featured in an online interview with one of the game’s designers and the lead researcher on the project.


Educators to Sample World of Videogame Design at Workshop
Wed Mar 21 2007

Educators will get a peek into the design and research of an educational videogame at an upcoming workshop sponsored by NASA Langley Research Center and Virginia Modeling, Analysis, and Simulation Center at Old Dominion University.


Videogaming Research Merits Book Chapter
Wed Jan 17 2007

Research into videogaming completed by the NASA-sponsored Classroom of the Future will be featured in an upcoming book on gaming.

The editor of the Handbook of Research on Effective Electronic Gaming in Education has accepted a chapter based upon the learning outcome-genre matrix reported in the Classroom of the Future’s 2006 NASA report, Foundations of Serious Game Design and Assessment. Dr. Debbie Denise Reese, an educational researcher at the Center for Educational Technologies®, home to the Classroom of the Future™, will write the chapter. She led the 2006 research effort into effective educational game design.


Conference to Feature Moon Game Development
Fri Dec 15 2006

The Center for Educational Technologies® will highlight its development of a moon-focused videogame at a presentation accepted for the Serious Games Summit GDC March 5-6 in San Francisco.


Videogaming Research Earns Article
Fri Dec 15 2006

The NASA-sponsored Classroom of the Future’s research into videogaming has been accepted as an article for an upcoming issue of the Journal of Educational Multimedia and Hypermedia.


Metaphor Article Gets Journal Publication
Wed Jun 14 2006

Two members of the Center for Educational Technologies® have had an article published in the International Journal of Technology, Knowledge, and Society.