Presented By CyGames

Videogame Design to Be Featured at Conference

Dated Posted: Wed Jun 11 2008

The videogame design and embedded assessment concept behind the NASA-funded Selene videogame will be featured at the upcoming Games, Learning and Society Conference '08.

Dr. Debbie Denise Reese, senior educational researcher at the Center for Educational Technologies® and leader of the Selene project, will present "CyGaMEs for Learning and Assessing Conceptual Knowledge: The How-to Primer." The 90-minute session will be held July 10 from 4-5:30 p.m. The conference runs July 10-11 in Madison, WI.

The Selene videogame was created by the NASA-sponsored Classroom of the Future in 2007 as part of an investigation into how students can best learn NASA science through videogames. The conference presentation will look at the concepts behind it.

According to the presentation's abstract, "An instructional videogame demands that its designer align the game with targeted learning outcomes. Without alignment targeted learning will fail.

"We have created a design approach—GaME—that offers a how-to guide for designing videogames that support concept learning and embedded assessment. GaME, or Game-based, metaphor enhanced (GaME) design, helps make challenging concepts intuitive….

"Every game has a goal. Win a race. Defeat an enemy. Rescue someone in peril. For an instructional game that goal should require players to discover and use targeted knowledge. GaME design helps learners comprehend something new by relating it to something they already have learned or experienced. This process is at the heart of analogical reasoning. Once learners can make viable inferences about what they are to learn based on what they already know, the learning becomes intuitive. GaME design builds videogames that prepare learners with requisite prior knowledge for learning challenging concepts. This workshop introduces you to the GaME design method for ensuring that your instructional game makes learning intuitive for players.

"The workshop emphasizes cyber-enabled (thus, CyGaMEs) assessment and evaluation methods: how to collect, read, and interpret player data generated in game."