Conference to Feature Moon Game DevelopmentDated Posted:
Fri Dec 15 2006
The Center for Educational Technologies® will highlight its development of a moon-focused videogame at a presentation accepted for the Serious Games Summit GDC
March 5-6 in San Francisco.
Dr. Debbie Denise Reese, an educational researcher at the center, will present "Designing Selene: Theory-based Game Design and Data Mining." The NASA-sponsored Classroom of the Future at the center has collaborated with Ian Bogost (Georgia Institute of Technology) and James Oliverio (University of Florida) to build a game that introduces youth to lunar science. Reese's case study will describe process and procedures for combining videogame design, cognitive science, and instructional design theories to produce compelling gameplay and measure learning through embedded data mining technologies.
The session will show attendees how to:
- Design gameplay to prepare students for learning complex science concepts.
- Apply cognitive theory to game design and assessment.
- Operationalize "fun" as flow.
- Assess learning and flow by data mining critical gameplay incidents.
- Apply metaphor and analogical reasoning to serious game design.