Testimonials
Raoul"Hello. My name is Raoul, and I'm 10 years old. I live in Austria and visited the United States to attend SIGGRAPH 2010.
"I played all the learning widgets at the Disney Research Learning Challenge finalist
showcase. I enjoyed CyGaMEs
Selene the most because you could really learn from playing.
"It provides lots of scientific content about stars and the universe, which is most exciting and above all it is great fun to play it!
"While waiting for my turn to play
Selene I studied other players and figured out why some of them blew it up - so I could learn the best way to play.
"Then I played
Selene. I came back and played it again."
Richard Soos "It's great to hear these students talking about how the Moon was formed when we talk about the solar system. They are hypothesizing that perhaps the planets were formed the same way. We would not have reached these levels of discussion without the little bit of work they did on the
Selene project."
Richard Soos teaches second grade special education and leads Project Challenge for talented and gifted students at Meyer Elementary in Hondo, TX. Students in the Project Challenge program meet four days a week. Soos has worked with gifted students since 1984, and his students have won
awards and
international recognition for their
projects. Soos wrote the article “
Multimedia Projects: An Effective Use of Technology as a Tool in Elementary Education,” published in the August 2001 issue of
Tech & Learning. Soos' students describe him as "the oldest man in the world."
Mary Ann O. "My kids love astronomy and had a fairly sophisticated (for their ages–9 and 11) knowledge of the subject going into the game. But it is amazing how different actually BUILDING a moon is from just reading about how it formed. There is real power in creation–the lesson, I believe, will stay in their minds for a long time to come and has given them a really strong base on which to build future learning. Not only did they enjoy the game (they've gone back to it several times), but they have a much better grasp of the concepts that were presented than they did before the game and can explain them to other people. When you can explain a difficult concept to someone else and have them understand it as well, you demonstrate that you have truly internalized the material. Both of them have commented on how much more they enjoyed learning in this “hands on” way, rather than just reading about it or listening to someone talk about it. As homeschoolers, we delight in trying out new and innovative approaches to education, and I truly believe that learning games like
Selene are on the evolutionary cusp of a whole new way of learning for future generations of scientists!"

- My 11-year-old son, Tommy, finished the game and LOVED it. He was so excited and pumped up when he was done, even though, right at the last second, when he was creating his moon in round 2, he accidentally blew it up with his last impact and had to start again! He was delighted with the game. He thought the videos were maybe a bit too long and didn't tell him anything that he didn't already know. He enjoyed them anyway, just thought maybe they were a bit too long. He felt like he learned a lot and has a better grasp of exactly how the Moon formed. It is easy to say that all the debris collided and formed the Moon, but seeing exactly how and in what mixture it had to collide, really made it more real.
- Tommy and I discussed last night how boring for him school had been because everything was "read out of a book." He is, and I feel many children are, very hands on, and learns so much better when he has more of his senses involved in the learning experience. It is not just the learning, but the retention as well, that improves so much when the learning is hands on. That was one of the reasons we chose to homeschool him. He hated school, was utterly bored, and very unhappy. I had asked him, as a writing assignment some years ago, to propose to me how to interest more children in space sciences, and believe it or not, his whole proposal revolved around videogames! So he was thrilled to see that his idea is catching on! The reason we got involved in your project is our passion for promoting science education and for getting children of the current generation to feel the same wonder about outer space exploration that my husband and I did as children.

- James enjoyed the game as well and actually was explaining to me how to do the craters, etc.... I hadn't understood how the graphs on the top were meant to indicate how many craters, etc., you placed in a certain time period, but James figured that out pretty quickly and explained it to me! It was obvious once he explained it to me, but until that point I hadn't understood what they were for. He wants to work on the Lunar Observation Project, so we will start on that as soon as we have a little bit of a warmer evening.... it's pretty cold tonight!
I was interested to read in your professional papers that the "game is designed to help students generate the types of early knowledge that are likely to help them learn." I saw direct evidence of this with the boys. Yes, they had some scattered bits of knowledge about the Moon’s formation in their heads already, but the game definitely helped organize and enhance that knowledge. They are now ready and eager to learn all about the physics of collisions and want to learn more about why the collisions created heat. They would not have been ready to learn those things before they played the game.
Mary Ann O. has worked for many years doing quality assurance and technical writing for large computer software projects and has always been fascinated by the interactions between humans and machines. She continually embarrasses her children by being able to beat them at the Pokemon trading card game and is a certified Pokemon Professor and League Leader. Both she and her two sons are huge videogame fans and plan to compete at the annual Pokemon videogame championships this summer. She and her husband, Tom, have undertaken the homeschooling of their two boys, ages 9 and 11, both of whom are passionate about science and math. A graduate of the University of Colorado (anthropology, 1981), she continues to nurture a passion for both archaeology and paleontology, hosting a simulated "dig" in her backyard twice a year and leading innumerable fossil hunts into the backwaters of New Jersey.
Dr. Leticia MartínI have always loved astronomy and everything related to it. Probably, being born in the Canary Islands, with a beautiful starry sky and two astronomical observatories, has something to do with it. As a professional astronomer, I have dedicated many years to try to understand how the most massive stars are born. But astronomers, in contrast to other scientists, cannot touch what they are studying. The closest star, Proxima Centauri, is about 4 light-years away from us. Imagine: The light of this star takes four whole years to reach Earth. And only a privileged few have had the opportunity of setting foot on the Moon. This is the reason why playing the
Selene videogame was so exciting. While playing it, I was right there, before the Moon was even created, throwing asteroids and trying to gather enough material to build my own Moon. The game was challenging, and I learned quite a lot, even though I was already familiar with concepts such as accretion or differentiation. Now I am translating
Selene into Spanish. My job is making sure that
Selene is as exciting in Spanish as it is in English.
Siempre, desde niña, me ha gustado la astronomía y todo lo relacionado con ella. Probablemente, el hecho de haber nacido en las Islas Canarias, con un hermoso cielo estrellado y dos observatorios astronómicos, tiene algo que ver con esto. Como astrónoma profesional, he dedicado muchos años a intentar comprender cómo nacen las estrellas más masivas. Pero los astrónomos, a diferencia de otros científicos, no podemos tocar lo que estamos estudiando. La estrella más cercana, Próxima Centauri, está a unos cuatro años-luz de nosotros. Imagina: la luz de esta estrella tarda cuatro años en alcanzar la Tierra. Y solamente unos pocos privilegiados han tenido la oportunidad de poner los pies en la Luna. Esta es la razón por la que jugar al videojuego Selene
ha sido tan emocionante. Mientras lo jugaba, era como si estuviera ahí mismo, antes de que la Luna se formara, lanzando asteroides e intentando acumular el suficiente material para construir mi propia Luna. El juego constituyó un desafío y aprendí muchísimas cosas nuevas, y eso que ya estaba familiarizada con conceptos como acreción o diferenciación. Ahora estoy traduciendo Selene
al español. Mi trabajo de ahora en adelante es asegurarme de que Selene
sea tan apasionante en español como en inglés.Dr. Leticia Martín is a professional astronomer. She completed her Ph.D. thesis in Groningen, The Netherlands. Afterward, she worked two years at the Observatory of Geneva (Switzerland) before moving back to the Canary Islands, where she was raised. Since returning, she’s been a researcher at the Instituto de Astrofísica de Canarias. From her start as an astronomer, she has studied how the most massive stars in our galaxy and in other galaxies are born. Now she would like to combine her research with a new occupation as a technical and scientific translator.
Dr. Leticia Martín es una astrónoma profesional. Hizo su tesis doctoral en Groningen, Holanda. Poco después estuvo trabajando durante dos años en el Observatorio de Ginebra (Suiza), antes de trasladarse de nuevo a las Islas Canarias, lugar donde creció. Aquí ha trabajado como investigadora en el Instituto de Astrofísica de Canarias. Desde sus comienzos como astrónoma ha estado intentando comprender cómo se formaron las estrellas más masivas de nuestra Galaxia y de otras galaxias. Ahora le gustaría compaginar su labor como investigadora con una nueva ocupación como traductora técnica y científica.
Dr. Hoyet Hemphill"The
Selene project incorporates an innovative use of elaborated metaphors to help make an abstract concept, like accretion of the Moon, more accessible and grounded for the learner by relating new concepts and processes to familiar objects and processes. The simulation is fun and engaging while teaching some very important and abstract concepts about the formation of the planets and the moons. Learners get to try to build their own moon and thus gain an understanding of how our Moon was formed. I think this project could point the way for future online educational simulations."
Dr. Hoyet H. Hemphill has been chair of
Instructional Design and Technology at Western Illinois University since 2002. He has been instructional research manager of a corporate R&D group and was director of an elementary education science outreach program in a four-state region. He has numerous publications and presentations and most recently published in the
British Journal of Educational Technology.
Caroline Goode"Observing my grandson, an eighth grade student, work through the pregame
Selene and then the actual game, I was surprised by how quickly he learned the necessary 'ingredients' to recreate the formation of our Moon. He was totally engaged, talking his way through the game, and found the whole experience challenging and fun. I have worked for 25 years as a middle school science teacher and was impressed by the fast learning curve of
Selene."
Caroline Goode has taught middle school science for more than 25 years, conducts professional development programs for teachers in grades 4-8, presents student programs that focus on aerospace themes using NASA resources, and has published a teaching handbook for grade five science with TeachingPoint Publishing. Caroline is currently the Massachusetts state coordinator for the National Science Teachers Association Building a Presence for Science program. She is also a contract consultant for the Christa Corrigan McAuliffe Center for Education and Teaching Excellence at Framingham State College. Caroline was named the 2006 McAuliffe "Christa's Teacher of the Year" and received the 2006 Turner N. Wiley Teacher Award from the national Challenger Center for Space Education.
Jennifer Hubbell ThomasSelene clearly meets three of our Illinois state science standards. Additionally,
Selene builds on concepts and helps students to learn them in a more meaningful and engaging manner. Several of my students expressed that the
Selene game environment was a better avenue for learning than just reading and doing worksheets. I found that even students who weren’t particularly 'A' students were able to provide serious details, explain concepts, and express them using appropriate science vocabulary after playing
Selene. This type of learning can be particularly challenging for junior high students. Even weeks after playing
Selene, my students were still able to discuss concepts with great detail.
Selene is a great way to 'teach,' especially when students have differing levels of reading ability. I say the more ways you have to teach something, the better!"
Jennifer Hubbell Thomas is an eighth grade astronomy/Earth science teacher at Williamsville Junior High in Williamsville, IL. In addition to her teaching duties, she is an adjunct faculty member at the University of Illinois at Springfield and is one of the research associates at the Barber Observatory, which monitors class B emission stars and looks for line profile variations in the Balmer series and some select metallic lines. Her research team will be presenting a poster at the
American Astronomical Society meeting in St. Louis in June 2008. Hubbell Thomas has been featured as one of the "Moon Men" in the
Illinois Times for her volunteer work at
Star Parties, a popular astronomy gathering held at the University of Illinois-Springfield’s rooftop observatory.
Laura Wilbanks"The
Selene project has been an amazing way for my students to experience learning in the 21st century classroom. It offers everything a student could hope for: innovation, computer-based learning, excitement, and instant feedback! The simulation is appealing to the generation of children who are intrigued with videogaming and at the same time, meets Texas state science standards. With the United States fighting to stay at the cutting edge of the STEM fields,
Selene offers students an authentic science experience that encourages them to stick with science, technology, engineering, and mathematics long after high school graduation."
Laura Wilbanks has a passion for nature. During a family trip at age 12 to the Grand Canyon, she decided to make science her career. Nita Fuller, assistant director of the U.S. Fish and Wildlife Service, became her mentor while Laura worked for the Youth Conservation Corps at the Bosque del Apache National Wildlife Refuge in New Mexico. Laura became a biologist for the Service before becoming an educator. For the past 20 years she has encouraged children to make a difference through the application of science, math, and technology in her science classroom in West Texas. Through project-based learning Laura's students solve community problems while mastering science process skills. Her students have received numerous honors through regional, state, and online science competitions, earning middle school students $350,000 for their accomplishments. A recipient of the President's Volunteer Service Award, she devotes time after school to students through her science enrichment club, Science Rocks U, which has received the Texas Environmental Excellence Award. A member of the National Science Teachers Association, she was also named the 2007 Wal-Mart Area Teacher of the Year. She serves as an advisory member to the Christopher Columbus Awards Foundation and the U.S. Army's eCYBERMISSION competition.