Gaming Project Tabbed as Top STEM EffortDated Posted:
Tue Aug 23 2011
Videogame learning and assessment research by senior educational researcher Dr. Debbie Denise Reese has been selected as a top example of successful STEM education.
Reese was asked to exhibit her research on videogame learning and assessment at an upcoming National Science Foundation-sponsored workshop. The symposium, STEM Smart: Lessons Learned from Schools Successful in STEM,
will be held Sept. 19 at Drexel University in Philadelphia. The symposium highlights the recommendations in the recently released National Research Council report Effective K-12 STEM Education
. Reese will present CyGaMEs: Cyber-Enabled Teaching and Learning through Game-based, Metaphor Enhanced Learning Objects.
The event organizers wrote, "Your program is one of approximately 35 programs selected from across the country that represent the characteristics of successful STEM education identified in the report."
Reese leads the CyGaMEs
project, which began with NASA funding and continues under an NSF grant.
Reese will also present Oct. 20 in Washington, DC, CyGaMEs: A Principled Approach to Instructional Game Design and Embedded Assessment
at the annual meeting of principal investigators for projects funded through the NSF REESE program, of which the CyGaMEs project is one. She will be one of nine presenters at the session titled, Innovative Approaches to Assessment in STEM Education.
Selene was recently highlighted on the Successful STEM Education
site as an exemplary program.
Double-click on the video to view it full screen.
CyGaMEs' Selene was one of 30 exemplary programs featured at the Smart STEM Showcase.
In addition to the Selene
game, the CyGaMEs booth at the Smart STEM Showcase displayed resources incorporated into CyGaMEs MoonGazer's
activities, such as Chuck Wood's The Modern Moon, A Personal View
; Bob Crelin's MoonGazer's Wheel; and Orion's StarMax 90 mm Maksutov-Cassegrain telescope.